![]() Its co-founders, Stewart Butterfield and Caterina Fake, were designing Game Neverending, a massive multi-player online game, and realised that they would need a photo-sharing module. In the first place, it was an unintended outcome of another project. And it's gone on like that ever since.įlickr is a classic Web 2.0 story. By the end of March 2005, the number was up to 7.9 million. On 26 February 2004, it held 7,445 photos. It was a brilliant idea - a killer web application whose usefulness was immediately apparent. So suddenly instead of crashing your friends' inboxes and choking their bandwidth by sending them images as email attachments, you could send them a link and they could see for themselves. It launched, an image-hosting service that enabled users to upload their pictures, have them automatically resized and given a unique URL, and displayed on the web for all to see. Very few digital pictures were printed most were uploaded to a PC, where they mouldered on a hard drive and were rarely viewed thereafter.īut in late February 2004, a small Vancouver-based start-up changed all that. Until four years ago, a predictable response would have been a shrug. So, every day, billions of digital photographs are taken.
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